Four timing models
Use a simple offset for constant delay, one-point sync for a known correction, two-point drift for affine timing errors, or FPS conversion when timing comes from a frame-rate mismatch.
Offset, one-point sync, two-point drift correction and FPS timing conversion with an explicit transformation preview.
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Use a simple offset for constant delay, one-point sync for a known correction, two-point drift for affine timing errors, or FPS conversion when timing comes from a frame-rate mismatch.
Cues crossing zero are clamped; cues that would sit completely before zero are dropped and counted in the transform report instead of being turned into artificial 1 ms cues.